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Playgama MCP - Publish & Manage HTML5 Games

Part ofPlaygama MCP - Publish & Manage HTML5 Gameslisted on 2 directories

Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama hosts HTML5 games. This remote server puts the Playgama developer cabinet behind MCP, so a coding agent takes a game from a local build to a public link without leaving the editor: it creates the game and fills in its form, uploads a build and polls until the engine analysis finishes, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with banners built from the game's covers; the first run per game is free. **22 tools, 11 of them read-only.** Every write is annotated as destructive, so your client asks first. Submitting to moderation, deleting, rolling a game back and payouts are deliberately left out: the agent prepares everything, a human presses the button. **Authentication is OAuth 2.1** with dynamic client registration and PKCE — there is no token to paste. Your client opens a browser on first use, you sign in to the cabinet and allow the agent. Connected agents are listed and revocable at developer.playgama.com/mcp. Sign-up is open to any developer, and there is no paid plan or admin approval. **After the link is live.** The game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — [Playgama Ad](https://playgama.com/adv) serves rewarded, interstitial and banner formats through a single JS SDK (access by request). [Playgama Wrap](https://playgama.com/wrap/) turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and the [Playgama Bridge SDK](https://wiki.playgama.com/playgama/bridge-sdk/getting-started) gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Limits: 300 MB per build archive, 10 MB per cover, three sandbox publications per rolling hour per game. Docs: https://wiki.playgama.com/playgama/mcp · Tools reference: https://wiki.playgama.com/playgama/mcp/tools

First seen 2 Oct 2026. Evidence as of 5 Oct 2026.

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SourceListingFirst seenLast seenVersions
Smitheryplaygama-games/developer-cabinet2 Oct 20265 Oct 20261