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MCP server

Guild Wars 1 Build Compiler

By graphmaxer

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

Listed on

First seen 2 Oct 2026. One server, whatever directories list it: each directory listing keeps its own page and history.

4
Directories
3 via MCP Toplist
8
Tools
From an anonymous probe
B
ToolBench grade
Arcade’s grade, not ours
1
GitHub stars
From MCP Toplist

Tools

ToolDescriptionBehaviour
decode_pawned_teamDecode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar fully decoded. Whitespace and line wraps in the pasted blob are tolerated. For a single (non-team) build code, use decode_template instead.Read-only
decode_templateDecode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. Whitespace and line wraps in the pasted code are tolerated. This decodes a SINGLE build code; for a multi-hero paw-ned2 team blob, use decode_pawned_team instead.Read-only
encode_templateCompile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.Read-only
get_heroLook up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked at ACCOUNT level, but NO PvE-only skill at all — including Signet of Capture. validate_build with forHero=true reports each one as an error, not a warning. Use this for one known hero; to browse or filter the roster, use list_heroes instead.Read-only
get_skillLook up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and description. If the name is not found, returns the closest matches so you can correct spelling. Use this when you already know the exact skill; to discover skills by profession, attribute or name fragment, use search_skills instead.Read-only
list_heroesList all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.Read-only
search_skillsSearch the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records, at most `limit` of them alongside a `total` count of every match — a full page is not the whole result, page with offset. Use get_skill for full details.Read-only
validate_buildCheck a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns { valid, errors, warnings } without encoding — use encode_template instead when you also want the template code, since it runs these same rules and refuses on any error.Read-only

Directory listings

DirectoryListingTierFirst seen
Official MCP RegistryGuild Wars 1 Build Compiler-2 Oct 2026
GlamaListed there according to MCP Toplist’s dataset; not collected by InvokeRank.
mcp.soListed there according to MCP Toplist’s dataset; not collected by InvokeRank.
PulseMCPListed there according to MCP Toplist’s dataset; not collected by InvokeRank.
Guild Wars 1 Build Compiler MCP server | InvokeRank