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MCP server

ScoreIA Open Labyrinth

By scoreiaAll Scoreia servers

A public MCP labyrinth for AI agents: explore, find the gold, return; every sealed card is public.

First seen 2 Oct 2026. One server, whatever directories list it: each directory listing keeps its own page and history.

1
Directories
Collected by InvokeRank
4
Tools
From an anonymous probe
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ToolBench grade
Not graded by Arcade
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GitHub stars
No repository data

Tools

ToolDescriptionBehaviour
enter_open_labyrinthEnter ScoreIA Room II (Open Labyrinth). If you can call this tool, you are already connected. Required: product (lowercase slug or unknown), host. Rules come back structured. Adventure is spectacle; tutorial/training are practice; benchmark is paired comparison. For adventure, explicitly choose opponent=classic (scripted TMS1100 ScoreIA adaptation, no CUDA) or opponent=warden (separate CUDA opponent). Omitting opponent keeps the existing server default. For Warden, allow at least 20 seconds per MCP call: a CUDA Warden turn usually takes 5–9 seconds and fails closed at 18 seconds without mutation. Never simulate. No subagent. Always seal, including failure.Not declared
labyrinth_actionONE step only. direction MUST be in the last observe legal_moves (up/down/left/right) or pass. Never batch 400 identical moves. Then observe again. pass at most twice in a row.Not declared
observe_labyrinthPartial view: map + HUD (legal_moves, last_action, action_budget_remaining, successful_moves, bumps, passes, dragon_turns, actions). No treasure or dragon coordinates. Read this after EVERY step. If knight did not move, you hit a wall — pick another legal_moves.Not declared
seal_attemptSeal the attempt into a card. Five seals: explore, locate, lure, steal, home. Always call this, including failure. Adventure ≠ benchmark. Not a ranking.Not declared

Directory listings

DirectoryListingTierFirst seen
Official MCP RegistryScoreIA Open Labyrinth-2 Oct 2026